Project Overview:
Genre: 2.5D cinematic Platformer, action – adventure, sci-fi, thriller
Gameplay: Singleplayer
Website: Skywards.carrd.co
Platform: PC, Xbox, PS5
OS: Windows, Linux, Mac
Development: In Development
Technology: C++, Unreal Engine, Maya, Blender, Photoshop, Aseprite
Team: 3 (*game still in development.. team size may change.)
Release Date: T.B.A
Challenges, My Role and Contribution:
As the Game Director, Lead Programmer, and Level Designer for the project, I played a pivotal role in
meticulously crafting the game’s levels and programming the 2D physics using PaperZD in Unreal
Engine. To achieve the distinctive pixel art look, I faced challenges with the 3D assets, experimenting
with various plugins and assets without success. Taking matters into my own hands, I successfully
developed a custom post-process shader, bringing the desired pixel art aesthetic to the 3D assets while
maintaining depth and visual appeal.
Team :
** Project still in development, Team size and roles may change*
1. Siddharth Chokdayat (me)
2. Pixel carvel (Character Designer)
3. Omkar Jampal (3d Asset Developer)