Skywards

Project Overview:
Genre: 2.5D cinematic Platformer, action – adventure, sci-fi, thriller
Gameplay: Singleplayer
Website: Skywards.carrd.co
Platform: PC, Xbox, PS5
OS: Windows, Linux, Mac
Development: In Development
Technology: C++, Unreal Engine, Maya, Blender, Photoshop, Aseprite
Team: 3 (*game still in development.. team size may change.)
Release Date: T.B.A

Embark on an immersive journey with “Skywards,” a 2.5D pixel art cinematic platformer, blending action-adventure with a gripping sci-fi thriller. Navigate a stunning post-cyberpunk world as Darnell Wells, a grieving tech at Z Corp who uncovers a dark corporate secret after a devastating radiation leak claims his wife and daughter. Driven by a desire for justice, Darnell unravels a web of corporate deceit, determined to expose the truth. To his shock, he discovers his daughter is alive. Now, as he embarks on the journey to find her, he must beware, as he is not the only one seeking her. Racing against time, Darnell must navigate a perilous path, dodging both corporate enforcers and rival seekers, to rescue his daughter and unveil the sinister truth behind Z Corp’s deadly mishandling, all within the beautiful and atmospheric pixel art landscapes of this captivating storyline.

Screenshots

Challenges, My Role and Contribution:
As the Game Director, Lead Programmer, and Level Designer for the project, I played a pivotal role in
meticulously crafting the game’s levels and programming the 2D physics using PaperZD in Unreal
Engine. To achieve the distinctive pixel art look, I faced challenges with the 3D assets, experimenting
with various plugins and assets without success. Taking matters into my own hands, I successfully
developed a custom post-process shader, bringing the desired pixel art aesthetic to the 3D assets while
maintaining depth and visual appeal.

 
 

Team :
** Project still in development, Team size and roles may change*
1. Siddharth Chokdayat (me)
2. Pixel carvel (Character Designer)
3. Omkar Jampal (3d Asset Developer)